The Character class

In visual novels, text may consist of narration, which does not have a speaker, and dialogue, which is labeled with the name of the character that is saying it.

In Iris Engine, dialogue is written using Character objects. Once defined, these objects can be used in the same way as the say function. See Defining characters for a quick explanation on how to use them.

Properties

Type Name Default value Description
string name Defined in constructor Gets or sets the name of the character

Member functions

Method Description
(constructor) Create a character
__call metamethod Display dialogue text