The disableColorGrading method¶
| Syntax: | disableColorGrading(number time) |
|---|---|
| Returns: | nil |
Disable color grading effects for this character sprite.
Parameters¶
| Type | Name | Description |
|---|---|---|
| number | time | The duration in seconds of the color grading transition |
Remarks¶
Color grading transitions are always non-blocking. If you call this method while a color grading transition is taking place, that transition will be finished instantly before starting the new one.
Examples¶
-- Define a character sprite
sakura = CharacterSprite.new("sakura1.png")
-- Show a night background and the character sprite with color grading
scene("street night.png")
sakura:setColorLUT("night.png", 0)
sakura:show("normal")
say "Night."
-- Change the background to a day setting at the same time
-- disable color grading for our character
setBackground("street day.png")
sakura:disableColorGrading(0.5)
say "Day."